Interface:
-Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
-Flexible and fully configurable window layout with as many screen setups as you prefer
-Undo support on all levels
-Anti-aliased fonts with international translation support
-Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
-Built-in text editor for annotations and editing Python scripts
-Graphical user interface for Python scripts
-Custom themes
-Consistent interface across all platforms
Modeling:
-A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
-Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
-Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
-Modifier stack deformers such as Lattice, Curve, Armature or Displace
-Mirror modifier with middle vertices clipping and automatic deletion of inner faces
-Non destructive real time Boolean and Array modifiers
-Mesh modeling based on vertex, edge and/or face selection
-Smooth soft selection editing tools for organic modeling
-Python scripting access for custom tools
Rigging:
-Fast skeleton creation mode
-Interactive 3D paint for vertex weighting
-Fast envelope based skinning
-Automatic Skinning that really works (heat equilibrium based)
-Mirror editing (bone creation and weight painting)
-Double Quaternions reduce shrinking and other bone deformation errors
-Volume deformer uses a mesh cage to deform complex meshes with great results
-Bone layers and colored groups for better rig organization
-B-spline interpolated bones; forget about elbow twists
-Constraint stack for IK solver setup and other constraints
-PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
Rendering:
-Very fast inbuilt raytracer
-Oversampling, motion blur, post-production effects, fields, non-square pixels
-Tile-based and fully threaded
-Render layers and passes
-Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
-Render engine tightly integrated with the node compositor
-Halo, lens flares and fog effects
-Vector motion-blur post-process effect (using node compositor)
-Realistic defocus (DOF) post-process effect (using node compositor)
-Edge rendering for toon shading
-Interactive preview rendering panel in any 3d view
-Ambient Occlusion
-Radiosity solver
-Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list.
Animation:
-Armature (skeleton) deformation with forward/inverse kinematics with pole target support
-Auto IK allows posing FK chains easily
-Non-linear animation editor for mixing individual actions created in Action editor
-Automated walkcycles along paths
-Animated constraint system
-Vertex key framing for morphing, with controlling sliders
-Edit and create new blendshapes from existing targets
-Character animation pose editor
-'Ipo' system integrates both motion curve and traditional key-frame editing
-Audio playback, mixing and editing support for sound synchronisation
-Timeline offers fast acces to many playback functions, autokey, help markers
-Python scripting access for custom and procedural animation effects
etc.
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